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Air Mobile

Introduction

There are a number of terms used to describe what is essentially the same thing regarding air mobile ops. These include, but are not limited to:

  • Air Mobile
  • Air Cavalry (or Air Cav)
  • Helicopter Based Infantry

For the purposes of ArmA / CTB, none of these are more correct than the other. This guide will use the term “Air Mobile” for all helicopter based infantry.

Air mobile infantry are, for all intents and purposes, a light force used primarily for tasks such as raids, interdiction, delaying actions, ambushes, or other missions that require a highly mobile fighting force. Air mobile infantry are, unlike their heavy infantry or ground vehicle mounted counterparts, reliant on support assets for their punch – again, usually air-based. This means that operating as an effective air mobile infantry team requires considerable team work not only within the infantry teams themselves, but also with support assets providing logistics and fire support.

Important!

Note that this guide is primarily focused on helicopter based tactics, not fixed wing operations such as ‘parajumping’. As yet there are no guides or training courses within CTB for parachute based infantry, however should this change a link to the subject will be provided.

Warning!

Air Mobile doctrine links in significantly with capable pilots (for obvious reasons). You can read more on aircraft usage under the Air pages.

The Objective

Air Mobile operations can be quite complicated for those unfamiliar with them, or without practice in their execution. On average they include the use of 2-3 transport aircraft, with dismounted infantry for each, as well as a range of support assets to facilitate a light infantry based force. The aim of this guide is to present a way in which we can execute an air mobile operation, without requiring extensive training for everyone involved. Specifically – we want to simplify what is, in the real world, quite a complex skill set for a military force.

 

This guide will provide both infantry and air assets with a number of basic ‘rules’ or guidelines to follow. Following these procedures should allow for a platoon sized force (and larger) to work together with the essential functionality required to execute an air mobile operation within ArmA.

 

Terminology

There are a number of acronyms that will be used within this guide that may / may not have appeared in other pages here. A brief summary is found below.

  • FAC / JTAC – Forward Air Controller / Joint Terminal Attack Controller
    A person responsible for coordinating air assets with ground forces. 
  • HLZ – Helicopter Landing Zone
    A landing site for helicopters (obviously).
  • LZ – Lanzing Zone
    Most commonly used abbreviation for a landing zite.
  • DZ – Drop Zone
    Used to designate an area where troops or supplies will be delivered.
  • FUP – Form Up Point
    Location where forces are rallying, regrouping, or gathering.
  • CAS – Close Air Support
    Air assets with offensive capabilities.

 

 

Mounting & Dismounting

Mounting and dismounting the aircraft is the most time consuming and accident prone component of Air Mobile ops. If you’re too slow getting out, you risk losing your aircraft to enemy fire. If you’re too fast / unorganised, you end up with a shamble on the HLZ that can lead to more casualties if you’re …

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A single point aircraft exit demonstrated on a Chinook.

Single Point Entry / Exit

Half Circle Dismount Used for landing zones with no enemy contact As demonstrated above, here are a few pointers to remember with a single point exit: Each team is split into two colours / sides by the section leader, which dictates the side of the arc you are on. The center of the arc is …

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Infantry team using direct line dismount from a two point aircraft.

Two Point Entry / Exit

Full Circle Dismount As demonstrated above, here are a few pointers to remember with a two point exit: Each team is split into two colours / sides by the section leader, which dictates the side of the aircraft you dismount from (commonly, red = right) Each team dismounts man by man, and starting from the …

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