Jul 13 2014

Combat Space Enhancement Release

From the CSE Dev Team:

We are pleased to announce the public release of Combat Space Enhancement 0.2. It has been a long road, but we finally feel we have something that we can share with the rest of you!
There is still much to do to bring this modification to a finished state, however, we believe that it is developed enough to let you all have a play with it.

Please note that this is an ALPHA version still, so there will be incomplete, missing, or buggy features.
If you find any bugs, we ask that you use our bugtracker to submit bug reports. Full details about how to use the tracker can be found here: Using the Bugtracker
Please read that post before you post any bug reports or feature requests to ensure that your report is able to be processed effectively by our team.

Combat Space Enhancement is a standalone full modification for the game Arma III and is developed by the team behind Combat Medical System.
CSE offers an extensive amount of game-play features such as: a Combat Medical System, Blueforce Tracking, Counter-Insurgency modules including Biometric Scanning, detaining suspects and much more.

These game-play features all come in modular form, build on top of our in house developed framework, allowing for compatibility between various modules/features with ease by both our in house created modules and any third party made content.

We’ll be testing, and then running, the CSE mod to replace the currently used AGM in the series of ABG and CTB Campaign Missions currently underway.

You can check out the release trailer below:

May 20 2014

ABG-MED 2nd Deployment

Event Post:


Campaign Progression:

  1. Raid target 1 was cleared with little issue, although teams noted that it was a bit slower than anticipated. Intel recovered from both buildings provided targets for future raids.
  2. Raid target 2 was cleared quickly, although due to delays with Target 1, the HVT identified in the intel recovered had left the area and was therefore not a viable target that night.
  3. Intel recovered from Raid 1 indicated two key locations – the first being a small stockpile of munitions stolen from the dockyard base from the first operation earlier in the week, located to the north. The second was a location to the east being heavily fortified with MANPAD systems stolen from Altis government forces at the outbreak of the conflict.
  4. 0A on the night (the eloquent Ser Facious) elected to raid the northern stockpile.
  5. Due to the time delay on the earlier raids, the northern stockpile militia were in the process of reinforcing their position, however many of these forces were still arriving via boat when the teams arrived on location. A steady flow of water-borne reinforcements arrived on the beaches during the assault, however these were quickly dealt with by the MG teams.
  6. Demo teams located and destroyed the enemy caches of explosives, significantly reducing the militia’s capability to produce IED’s.
  7. The MANPAD site has been ear marked for a ground assault, preferably with armoured support, once additional units arrive in the area.


Technical Issues:

  • The MH47 seems to have a bug where multiple players exiting at once (or even being in the aircraft without being seated) damages the rotors, effectively grounding it. HC variant seems to be the only model suffering the issue, used the fixed ramp / standard variants for the rest of the night without similar bugs.


Teams locate intel during the first raid.

ABG-MED forces loaded up and waiting to head off to the northern stockpile.

Charges take out the first weapons cache at the northern stockpile.

May 12 2014

Shooting DICE EP02: Sploshuns

Marty has uploaded a short video from a recent test run of DICE. All the snackbars!

May 06 2014

ABG-MED 1st Deployment

Event post:


Campaign Progression:

  1. Dockyards ammo storage had already been cleared by local militia by the time ABG forces arrived in the area. A number of vehicles were engaged leaving the site, but only appeared to be transporting militia.
  2. Intel recovered by call sign Charlie-2 while searching the dockyard revealed that the government forces that held the location believed they had located where the munitions were being stored before being distributed to other militia groups.
  3. Infantry call signs moved along pre planned movement route on the western outskirts of the town, but were engaged by militia within the hotel complex (POI-H).
  4. POI-H was cleared, with callsigns then moving north to hit the second target compound. Militia motorized teams started moving in force from the north, with CAS engaging to limit the impact on infantry teams. Resupply of medical equipment also called in with the breathing room given by CAS.
  5. Infantry teams secured the military base, destroying a number of launchers and ammo on site in the process of being gathered by militia groups.
  6. At this time CAS also engaged a number of militia vehicles and infantry, as well as a fortified position, to the north of the town that UAV-BDA revealed as the location Charlie-2 recovered intel on during the early stages of the operation. However, BDA has concluded that this location did not have all the missing munitions and supplies stolen from Pyrgos and convoys in the area.
  7. Infantry call signs moved to collection HLZ and were extracted back to ABG-MED HQ for debrief, with only light resistance at the HLZ.

You can watch the automated AAR here: http://combatteambravo.com/aar/altis.html?mission=MASS.abgmed_mission1#zoom=4&lat=-144.53125&lng=120.0625&position=450

You can also comment on the AAR forum post here: http://www.ausbattlegroup.com/forums/index.php?/topic/90-abg-med-deployment-4514/



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